Nov 16, 2008, 02:37 PM // 14:37 | #1 |
Ascalonian Squire
Join Date: Nov 2008
Location: Florida
Guild: The Grim Reaperss[TGR]
Profession: R/Me
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Question on getting 12 Earth Magic & 16 Shadow Arts.
Well i've been looking through the net for a good assassin build which involve earth magic and all say 12 Earth magic + 16 shadow arts. But for some reason I cannot get 12 earth magic even with the suggested weapons etc.. So if anyone could help me solve this it would be greatly appreciated .
On this account I'm already level 20 so no idea why I can get it.(can't even get 11 even if I take away that 1 attribute in Fire magic) Also I was wondering is it possible to get Deadly Paradox in factions without having nightfall via Balthazar priest & Elem. Tomes? |
Nov 16, 2008, 02:40 PM // 14:40 | #2 |
Pre-Searing Cadet
Join Date: Dec 2006
Guild: [HUGS]
Profession: Mo/
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Mmm, you needa do the extra attribute points quests in factions. They're both on the start island, search wiki for them because I can't remember off the top of my head.
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Nov 16, 2008, 02:50 PM // 14:50 | #3 | |
Desert Nomad
Join Date: Feb 2005
Location: Ascalon
Profession: E/
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Yeah, make sure you get your last 30 attribute points from the two attribute quests. You should have 200 points total.
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Nov 16, 2008, 03:40 PM // 15:40 | #4 | |
Forge Runner
Join Date: Apr 2008
Location: Canada
Profession: E/
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Quote:
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Nov 16, 2008, 04:26 PM // 16:26 | #5 |
Jungle Guide
Join Date: Dec 2005
Guild: Mystical Chaos
Profession: E/
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If you don't have Nightfall, you can't get the skill. So perma farming is out for you until you get the Nightfall campaign. When you do, it's just a quick jaunt over to Kamadon for the purchase of the skill.
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Nov 16, 2008, 04:43 PM // 16:43 | #6 |
Grotto Attendant
Join Date: Jan 2007
Location: Niflheim
Profession: R/
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Well, perma farming can be in dual.
Ranger with Quickening Zephyr. Or better, a monk bonder with QZ. Dwarven Stability + Serpent's Quickness + QZ = perma QZ, QZ + Shadow Form at Shadow Arts 15+ (with ench mod of course) = perma SF. And you get nice bonds, too. |
Nov 16, 2008, 05:19 PM // 17:19 | #7 |
Frost Gate Guardian
Join Date: Apr 2006
Location: Domain Of Anguish
Guild: [BURN]
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What use are the bonds if you are running a Perma SF? You aren't going to be taking any damage anyways, hence, it is a waste.
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Nov 16, 2008, 05:50 PM // 17:50 | #8 |
Desert Nomad
Join Date: May 2007
Location: living room
Profession: N/
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no NF= no NF skills. so you have to get NF before you can get NF skills.
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Nov 16, 2008, 05:53 PM // 17:53 | #9 |
Frost Gate Guardian
Join Date: Oct 2006
Location: Ohio, USA
Guild: Tales of Heroes[myth]
Profession: A/Me
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Nov 16, 2008, 08:07 PM // 20:07 | #10 |
Ascalonian Squire
Join Date: Nov 2008
Location: Florida
Guild: The Grim Reaperss[TGR]
Profession: R/Me
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Thank you for all the help guys the problem was in those 2 attribute quests which where stated. I even did them on my ranger account as I missed them on it also lol( Beat factions without all attributes xD ) So ty for all the help got 12 earth magic & 16 shadow arts now.
As for the NF skills I guess i'll just buy the game itself Ugh guess buying 15 Sin tomes was a waste xD. But ty for all the help guys ! ~Prowler_Exile |
Nov 16, 2008, 09:21 PM // 21:21 | #11 |
Furnace Stoker
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
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As mentioned, Bonding would serve no purpose. Even the Sin boss in the Raptor farm can be done solo without any bonds. If you need a second person for QZ to be able to maintain SF, a R/N or N/R would be best. Since SF reduces your damage, ways to increase that damage help make a run faster. Orders from a Necro do that quite nicely, and you won't even have to be too close to the person for them to benefit from them.
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